SIDE QUEST · STONEWARD POST

Under Watchful Eyes Walkthrough

Get the Prison Keychain, free Mert, and use the hidden rear exit beside Friedo’s tower; the quest accepts it even though the objective names the main gate.

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Coen approaches a guarded settlement at night in The Blood of Dawnwalker
A rear door turns the Stoneward Post rescue into a short extraction instead of a full camp battle.
Coen travels along a rocky route in The Blood of Dawnwalker
Stoneward Post needs only two locks opened — the cell and the lit alcove on the tower’s north side. The main gate is not part of the rescue.
Fastest escape

Take the Prison Keychain, free Mert, then ignore the main-gate wording. The shortcut is on the north side of the overseer’s tower: unlock the door in the lit alcove, then unlock the second door to leave the fort.

How to start Under Watchful Eyes

Mert must survive The Firebrand. Speak to him in the Stoneward Post dungeon and promise to free him now. The new quest starts in the same location and uses 3 time segments when you release him.

If The Firebrand ended with Mert’s execution, this quest cannot start. Questioning his corpse keeps the rebel lead alive, but it does not restore the rescue branch.

Get the Prison Keychain

Leave the cell area and climb toward Overseer Friedo’s room. Immediately after the Mert conversation, Friedo can have his back turned, giving you a chance to take the keys without opening a larger fight. The Prison Keychain opens Mert’s cell and both shortcut doors.

If the camp is already hostile, defeat Friedo or the jailer and loot the key. If you surrendered your equipment at the front gate, retrieve it first or take the Weathered Longsword from the back-right side of the prison room. Equip it before the guard’s combat state fully engages.

ItemWhere to get itWhat it is for
Prison KeychainOverseer Friedo’s room — take it while he has his back turned, or loot it from Friedo or the jailer if the camp is already hostileOpens Mert’s cell and both doors of the rear shortcut
Weathered LongswordBack-right side of the prison roomA weapon if you surrendered your equipment at the front gate
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Free Mert

Return to the cell and unlock it. A living guard beside Mert attacks as soon as the door opens, so handle that enemy before expecting Mert to move. The release advances the clock by 3 time segments.

You do not need to clear all of Stoneward Post. Full combat is a loot-and-infamy choice, not a requirement for completing the rescue.

Use the back-door shortcut

  1. Leave the dungeon with Mert and move to the north side of Friedo’s tower.
  2. Find the lit alcove beside the tower rather than following the route toward the main gate.
  3. Use the Prison Keychain on the first door.
  4. Open the second locked door with the same key.
  5. Walk outside the palisade with Mert; the quest accepts this as the escape.

The objective text says to escort Mert through the main gate, but the rear exit still completes it and avoids most of the fort.

StepRequired?Note
Release Mert from the cellRequiredCosts 3 time segments.
Open both doors of the rear shortcutRequired for the quiet exitBoth use the same Prison Keychain.
Escort Mert through the main gateNot requiredThe rear exit is accepted even though the objective names the gate.
Clear the rest of the fortOptionalA loot-and-infamy choice, not a rescue requirement.
Choose Mert’s destinationRequired for the follow-upThe almshouse in Svartrau keeps him available for later story contact.

Day and night routes

ApproachBest useMain risk
DayEnter peacefully, use the corruption conversation, steal the key when Friedo turns away.You may be unarmed if you surrendered weapons.
NightUse Shadowstep and vampire abilities to reach the tower with fewer direct fights.Violence is harder to avoid once a guard detects you.
Full clearCollect fort loot and raise infamy.Longest and most dangerous route; unnecessary for Mert.

If the rescue stalls

SymptomWhat to do
The quest is not available at Stoneward PostMert must have survived The Firebrand. If he was executed, questioning his corpse keeps the rebel lead but the rescue branch is gone.
The rear door will not openBoth shortcut doors use the same Prison Keychain, taken from Overseer Friedo’s room or looted from Friedo or the jailer.
Mert will not move after the cell opensA living guard beside him attacks as soon as the door opens — clear that enemy first.
The quest does not complete at the main gateThe objective names the gate, but walking Mert outside the palisade through the rear alcove is accepted.
You arrived unarmedTake the Weathered Longsword from the back-right side of the prison room and equip it before the guard reacts.

Before the final conversation

Stabilize Coen’s hunger before talking to Mert outside the fort. When the dialogue offers a destination, send him to the almshouse in Svartrau. The quest awards 250 XP and preserves Mert for later story contact.

This page covers the Stoneward Post extraction only: the mill, the 64-segment deadline and the cell conversation that start it belong to the The Firebrand page, and the wider order of quests is on the All Quests Walkthrough.

Coen travels through a medieval region on the way to a quest objective
The whole rescue fits one visit: 3 segments to release Mert, then the rear alcove puts you outside the palisade before the camp reacts.