COMPLETION · STEAM & PLAYSTATION
The Blood of Dawnwalker Trophy & Achievement Guide
Forty-six achievements on Steam, forty-seven trophies on PlayStation once the platinum is counted, and nineteen of them loseable. This is the complete list with real requirements, plus the save route that clears the whole set in a single playthrough.

Nothing here demands a second run or a New Game+. Start on Duelist, rescue your family inside thirty days, keep one master save before the final quest, then reload it and lower the difficulty to collect the other endings.
What the list actually contains
The two platforms publish the same set with one difference: PlayStation adds a platinum trophy for collecting everything else. Steam ships 46 achievements split into 25 visible and 21 hidden; PlayStation lists 47 with 1 platinum, 3 gold, 5 silver and 38 bronze. If you are planning a completion run, plan it against the PlayStation rarity bands — they tell you which entries are the structural ones rather than the incidental ones.
| Detail | What you are working with |
|---|---|
| Steam achievements | 46 total — 25 visible, 21 hidden. |
| PlayStation trophies | 47 total — 1 platinum, 3 gold, 5 silver, 38 bronze. |
| Missable | 19 entries can be lost by a choice, a deadline or an emptied save slot. |
| Runs required | One, with manual saves before the ending branch. |
| New Game+ / chapter select | Neither exists. After the credits you return to the main menu and load a save. |
| Save slots | 54 manual slots, plus rotating quick and auto saves. |
| Difficulty | One full ending must be finished on Duelist for Uphill Battle. Everything else can be cleaned up on Story. |
| Rough time to platinum | Around 40–60 hours. |
The save route that clears everything in one run
Follow these six steps in order and the nineteen missables stop being risky.
Start on Duelist and finish the Prologue properly
Choose Duelist at character creation and do not lower it. Give Esme the correct medicine during Withering Away — hot water and three tablespoons of herbs — because a failed window makes the family endings far harder. Completing the Prologue awards the achievement for reaching the open world.
Open the map and level before the story
Unlock Shapeshift in Vampirism and Mercurial Fervour in Witchcraft for movement, then climb all the towers at night; each one reveals the points of interest around it. Farm monster lairs, camps, people in danger and Ancient Circles in the north first. Aim for roughly level 20 before crossing the valley, and stay inside the first fifteen days.
Run the Court, then the three boyars
Complete roughly three quarters of each vassal's Court activities to draw Ambrus, Bakir and Xanthe into their confrontations. This is also where Bad Reputation climbs — sell silver to the merchant in Svartrau as soon as you reach Bad Reputation 4, and finish that sale before the maximum, because the gates close and the guards turn hostile.
Make the master save, then take The Turncoat on Duelist
When A Deal with the Devil appears, save to a dedicated slot and never overwrite it. Accepting Brencis's bargain is the shortest Duelist route: it avoids the full final confrontation and still counts for the difficulty achievement, the family rescue and finishing the story.
Reload and lower the difficulty for the other endings
Back at the master save, drop to Story and prepare the Lacra and Crake chains. Midnight Reckoning ends with Lacra against Brencis; Rise at Dawn ends with Crake against him; attacking alone is the third route. The three are mutually exclusive, so branch from the same save rather than replaying the campaign.
Clean up on the reloaded save
Now that the family deadline no longer matters, go past thirty days if you like. Finish Anca, Vizto, Ocha and the sanzhani, complete the St. Mihai sword and the Arbiter set, fill all eight gear slots with legendary items, tear down the five banners, visit every village, destroy eight vrakhiri transports, and grind to level 50.
The complete achievement and trophy list
Hidden entries are listed alongside the visible ones — the list below is the whole set, and the rarity column reflects the PlayStation bands.
| Trophy / achievement | Requirement | Rarity |
|---|---|---|
| Every Last Drop | Collect all trophies. PlayStation only. | Platinum |
| Uphill Battle | Complete the game while saving the people of Laslea on the Duelist difficulty preset, without lowering it. | Gold |
| In the Nick of Time | Rescue your family before the 30-day countdown runs out. | Gold |
| The Blood of Dawnwalker | Finish the story, whichever route you take. | Gold |
| Glass Ceiling | Reach level 50. | Silver |
| The Turncoat | Betray your allies, strike a deal with Brencis and get your family back. | Silver |
| The Patricide | Defeat Brencis together with Lacra, through the Midnight Reckoning chain. | Silver |
| The Knyazmaker | Defeat Brencis together with Crake, through the Rise at Dawn chain. | Silver |
| The Folk Hero | Defeat Brencis alone, with no ally's help. | Silver |
| Selfish | Sell fish to the fishmonger. She appears on the Svartrau market map as a food vendor; buying a dried fish and selling it straight back is enough. | Bronze |
| Throne of Thorns | Reach peak Infamy in Vale Sangora. Court activities and camp clearances push it up naturally. | Bronze |
| Better Safe than Sorry | Behead an enemy with Artery Strike while it is hexed by Burning Blood. Upgrade Artery Strike for a reliable decapitation. | Bronze |
| Make It Rain | Cause an enemy to explode with an active ability. Blood Surge, unlocked by drinking Xanthe's blood, is the usual answer. | Bronze |
| Absolutely Insatiable | Have three passive abilities equipped at once. Passive icons lack the white fill of active abilities; Shapeshift and Mercurial Fervour count. | Bronze |
| Arbiter's Blade | Restore St. Mihai's sword to its former glory through the A Monk and a Saint and Forge It Anew chains. | Bronze |
| Arbiter's Regalia | Gather every part of the Arbiter's armour set and unlock its full potential. | Bronze |
| Gear of the Gods | Fill all eight equipment slots of one set with legendary items. Equip them for the moment the trophy fires, then swap back. | Bronze |
| Capture the Flag | Tear down all five of Brencis's banners. Fold them into your tower and village sweeps. | Bronze |
| Bird's-Eye View | Climb every tower and scout the surrounding areas. Night is the practical time, once vampiric movement is open. | Bronze |
| Feral Hunger | Lose control and drain someone outside of combat. | Bronze |
| Dead Man Talkin' | Speak with a dead person using the Compel Soul Witchcraft ability. | Bronze |
| Master of Arms | Unlock an ultimate perk in the Swordmastery tree — 35 points in the tree, then 4 on the ultimate. | Bronze |
| Arch Warlock | Unlock an ultimate perk in the Witchcraft tree, on the same 35-plus-4 rule. | Bronze |
| Creature of the Night | Unlock an ultimate perk in the Vampirism tree. The gate is Corruption 15, not points. | Bronze |
| A Dawnwalker is Born | Complete the Prologue and step into the open world. | Bronze |
| A Hero They Deserve | Leave Vale Sangora for good. Reach the western exit beyond Coward's Path in the north-west of Briar Sloughs and use vampiric movement to escape. | Bronze |
| The Right Fist of the Knyaz | Kill Ambrus in the duel after maxing his rage through his Court activities. | Bronze |
| The Man Khan | Kill Bakir during the games after maxing his rage through his Court activities. | Bronze |
| The Dark Mistress | Neutralise Xanthe. She can be fought early: enter the Svartrau Cathedral at night with Shadow Step. | Bronze |
| Sins of the Past | Accompany Anca to the Font of Life. The quest opens after Echoes of Silenced Bells and the St. Mihai sword research. | Bronze |
| Misery Loves Company | Follow Lacra and find the mandrake — the Night of Horrors chain, which also opens her romance scene. | Bronze |
| The Manumit | Learn all of Crake's secrets, including the remote-camp conversation after the spying job. | Bronze |
| Untouchable | Perform five Perfect Blocks in a row. Blocking on the red indicator makes this routine. | Bronze |
| Delivery Delay | Destroy eight vrakhiri transports. | Bronze |
| Shadow Roamer | Travel 1,000 metres using vampiric abilities — the wolf-form Haste at night does this almost on its own. | Bronze |
| Miser | Hold 5,000 denarii at one time. Earning that much over a run does not count. | Bronze |
| Balanced Diet | Quench your thirst on ten animals, humans or monsters. | Bronze |
| Mastery | Level one ability from any of the three trees to its full potential — manuals, points and time cost included. | Bronze |
| The Unquenchable Thirst | Find out the truth about Vicho, through Lacra's introductions and The Good Samaritan. | Bronze |
| The Outcast | Help Ocha find her new destiny at the end of The Heart Wants What It Wants. | Bronze |
| Together Forever | Stay with your family after looping Home Sweet Home at the tower in The Silts. | Bronze |
| The Tsarina's Favourite Human | Complete every task given by the sanzhani. The chain starts from a flowerbed of glowing moths on the Svartrau Outskirts; the final task grants an extra day. | Bronze |
| Realmwalker | Visit Anachora for the first time, during Lacra's chain. | Bronze |
| Antique Aficionado | Discover any Ancient Ruins. | Bronze |
| Big-City Living | Visit Svartrau. | Bronze |
| Tour Guide Training | Visit every village in Vale Sangora. | Bronze |
| Smuggler | Earn 1,000 denarii selling silver to the silver merchant, ideally between Bad Reputation 4 and 8. | Bronze |
That is the full set: 46 entries plus the platinum.
The nineteen missables, and how to protect them
| Trophy / achievement | What loses it | Protection |
|---|---|---|
| Uphill Battle | Lowering the difficulty before you finish any full ending. | Start on Duelist and finish The Turncoat route before you touch the settings. |
| In the Nick of Time | Letting the 30 days run out. | Complete the family objective before the counter ends. |
| The Turncoat / The Patricide / The Knyazmaker / The Folk Hero | Choosing one ending route makes the others unavailable in the same run. | Branch from the master save before A Deal with the Devil. |
| Arbiter's Blade | Skipping the Forge It Anew chain or losing the sword pieces. | Collect all three shards plus the hilt before the late-game hand-in. |
| Arbiter's Regalia | Missing the A Bulwark Against Darkness materials. | Gather the large lizard moult, the amulet relic, the flask of quicksilver and silk threads before returning to the blacksmith. |
| Master of Arms / Arch Warlock | Spending points elsewhere so the tree never reaches 35. | Bank points before committing, then buy, reload and repeat for the second tree. |
| Creature of the Night | Never reaching Corruption 15. | Drink blood steadily; Xanthe's blood and the vial in Svartrau both push Corruption along. |
| Sins of the Past | Never finishing Anca's chain. | Complete Echoes of Silenced Bells and the St. Mihai research, then meet Anca early in the morning. |
| Misery Loves Company | Doing The Night of Horrors after Midnight Reckoning. | Finish the mandrake quest first. |
| Realmwalker | Closing the Ferret chain before A Closer Look. After reporting Distant Shadows to Marat, choosing “I’ll leave him be” in the conversation with Drogos permanently blocks the follow-up in that save. | Choose “I’ll go talk to him,” complete A Closer Look, then continue the Ferret route. |
| Together Forever | Refusing the loop at Home Sweet Home. | Clear four loops, then stay for the fifth. |
| Mastery | Spreading points so no single ability reaches its cap. | Pick one ability early and push it to maximum. |
| The Unquenchable Thirst | Skipping Vicho's quest when The Good Samaritan appears. | Follow up the moment the quest surfaces. |
| The Outcast | Not finishing The Heart Wants What It Wants. | Complete the Ocha storyline in Svartrau and the riverside conversation. |
| The Tsarina's Favourite Human | Leaving the sanzhani chain half-done. | Complete all five tasks; the last one also buys you an extra in-game day. |
| Smuggler | Waiting until Bad Reputation 9, when the gates close. | Sell your silver between Bad Reputation 4 and 8. |
Details that are easy to get wrong
- Miser counts what you hold, not what you earned. Bank 5,000 denarii in one go rather than spending as you loot.
- The three ally endings cannot coexist. Whichever companion you take to Brencis closes the other two, so make the ending save a real branch with its own slot.
- Xanthe can be fought before you anger her. If you want The Dark Mistress early, the Svartrau Cathedral at night with Shadow Step is a shortcut — though the Court route remains the intended one.
- Bird's-Eye View is easier at night. Wolf-form movement turns a tower tour into one efficient sweep, and each summit reveals the surrounding points of interest.
- Gear of the Gods checks your slots, not your build. Hold on to legendary pieces you do not intend to wear; equipping a full eight-slot set for a few seconds is enough.
- There is a seventh ending with no trophy. Letting the clock pass thirty days is a valid ending state, and it costs you nothing here once In the Nick of Time is already unlocked on another branch.

Completion checklist
- Start on Duelist and give Esme the right medicine in the Prologue.
- Save to a new manual slot at least once per in-game day; 54 slots exist, so use them.
- Climb the towers, tear down the banners, visit the villages and destroy eight transports during normal travel rather than as separate trips.
- Keep a save before each of the three vassal confrontations.
- Create the master save the moment A Deal with the Devil appears, and never overwrite it.
- Bank points before buying an ultimate so one reload can serve two trees.