COURT ACTIVITY · BAKIR’S DISTILLERY

Ends and Means Walkthrough

Enter Bakir’s distillery in Parlita, clear the yard, then destroy the equipment inside the barn. It costs 3 time segments and advances Bakir’s Court track.

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Coen walks through a busy medieval settlement in The Blood of Dawnwalker
The objective is the operation inside the compound, not a story ending despite the quest name.
Coen travels along a rocky route in The Blood of Dawnwalker
The approach into Parlita runs through the Boar’s Back area, and the operation starts the moment you enter the distillery.
Direct answer

Ends and Means is Bakir’s first distillery sabotage: enter the Parlita distillery, defeat the guards in the yard, go inside the barn and destroy the still. Completing the activity costs 3 time segments.

How to unlock Ends and Means

The activity takes place in Parlita, in the Boar’s Back area. You can discover it by entering the distillery. A second lead comes from Bakir’s Pillories: defeat the soldiers there, loot and read the Letter of Reprimand, and the journal reveals both Ends and Means and Coercion and Duress.

This is a Court Activity rather than one of the seven story endings. If a search for the quest sent you to the endings guide, use this page instead.

How to open the activity

You either walk into the distillery or you come in through the Pillories lead, and there is no meeting or cutscene gate on either path.

Unlock routeHow it startsDetail
Enter the distillerytravel into the operation in Parlita, Boar’s Backnothing — discovery happens on entry
Bakir’s Pillories leaddefeat the soldiers there, then loot and read the Letter of Reprimandthe Letter of Reprimand, read from the journal

The two routes point at the same yard, barn and still. The Pillories route is the one that also reveals Coercion and Duress in the same journal entry.

Distillery route

  1. Travel to the distillery in Parlita and enter the marked operation.
  2. Defeat the soldiers guarding the yard. The activity does not end when the outside group falls.
  3. Enter the barn inside the compound.
  4. Interact with the distillery equipment to destroy it.
  5. Confirm that Bakir’s Court progress increased before leaving the region.

The route, step by step

The steps below all happen inside the same compound, and nothing sends you back across the region once you are through the gate.

DetailRegionObjectiveTime
Enter the operationdistillery in Parlita, Boar’s Backopens the activity in the journal3 time segments
Defeat the yard guardsdistillery yardremoves the soldiers guarding the target—
Enter the barnbarn inside the compoundputs you at the sabotage target—
Interact with the equipmentdistillery equipment in the barnsabotages the distillery and ends the activity—
Confirm the Court progressCourt screenshows the Court track increase—

The 3-time-segment cost covers the whole run from entry to sabotage, so the yard, the barn and the still never bill you separately.

Defeat the guards, then sabotage the barn

Ends and Means does not end when the outside group falls. The soldiers are protection for the target, so walk into the barn and destroy the still before you leave the region.

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Time, reward and Court progress

DetailEnds and Means
ControllerBakir
RegionParlita / Boar’s Back
ObjectiveSabotage the distillery
Time cost3 time segments
Documented reward250 XP and 1 Skill Point
Related activitiesCoercion and Duress; Offshoot

All three Bakir distillery activities use the same 3-segment cost, but their locations differ. Ends and Means ends inside the barn; Coercion and Duress uses a different distillery interaction, and Offshoot is in a forest cave.

All three Bakir distillery activities

The three share a controller and a 3-segment cost, and the differences come down to where you go and what you touch once you are there.

ActivityRegionObjectiveTime
Ends and MeansParlita distillery, Boar’s Backdestroy the distillery equipment inside the barn3 time segments
Coercion and DuressBakir’s distillerya different distillery interaction3 time segments
Offshootforest cavesee the full activity list3 time segments

The documented reward for this activity is 250 XP and 1 Skill Point, on top of the Court progress it adds to Bakir’s track.

If the activity does not complete

  • Search inside the barn after clearing the yard; the guards are protection for the target, not the target itself.
  • Use Focus Mode around the distillery equipment if the interaction prompt is not obvious.
  • Read the Letter of Reprimand if you have the item but the activity is still hidden.
  • Check the Court screen for Bakir’s progress after the sabotage animation finishes.

Troubleshooting at a glance

If you are standing in the compound and the activity refuses to close, the symptom usually names the fix.

DetailObjective
the yard is clear but nothing completessearch inside the barn — the guards are protection for the target, not the target itself
no interaction prompt on the equipmentuse Focus Mode around the distillery equipment
the activity is still hidden and you hold the itemread the Letter of Reprimand
you cannot tell whether it registeredcheck the Court screen for Bakir’s progress after the sabotage animation finishes

How this page fits

This page covers one Court Activity, Bakir’s distillery sabotage, from unlock to reward. The full activity list and vassal-by-vassal reference lives at Court Activities, the wider quest directory sits at All Quests Walkthrough, and the seven story endings are handled in the endings guide.

Coen travels through a medieval region on the way to a quest objective
The yard, the barn and the still all sit inside one compound, so Ends and Means resolves in a single trip for 3 time segments.