COURT ACTIVITY · BAKIR’S DISTILLERY
Ends and Means Walkthrough
Enter Bakir’s distillery in Parlita, clear the yard, then destroy the equipment inside the barn. It costs 3 time segments and advances Bakir’s Court track.


Ends and Means is Bakir’s first distillery sabotage: enter the Parlita distillery, defeat the guards in the yard, go inside the barn and destroy the still. Completing the activity costs 3 time segments.
How to unlock Ends and Means
The activity takes place in Parlita, in the Boar’s Back area. You can discover it by entering the distillery. A second lead comes from Bakir’s Pillories: defeat the soldiers there, loot and read the Letter of Reprimand, and the journal reveals both Ends and Means and Coercion and Duress.
This is a Court Activity rather than one of the seven story endings. If a search for the quest sent you to the endings guide, use this page instead.
How to open the activity
You either walk into the distillery or you come in through the Pillories lead, and there is no meeting or cutscene gate on either path.
| Unlock route | How it starts | Detail |
|---|---|---|
| Enter the distillery | travel into the operation in Parlita, Boar’s Back | nothing — discovery happens on entry |
| Bakir’s Pillories lead | defeat the soldiers there, then loot and read the Letter of Reprimand | the Letter of Reprimand, read from the journal |
The two routes point at the same yard, barn and still. The Pillories route is the one that also reveals Coercion and Duress in the same journal entry.
Distillery route
- Travel to the distillery in Parlita and enter the marked operation.
- Defeat the soldiers guarding the yard. The activity does not end when the outside group falls.
- Enter the barn inside the compound.
- Interact with the distillery equipment to destroy it.
- Confirm that Bakir’s Court progress increased before leaving the region.
The route, step by step
The steps below all happen inside the same compound, and nothing sends you back across the region once you are through the gate.
| Detail | Region | Objective | Time |
|---|---|---|---|
| Enter the operation | distillery in Parlita, Boar’s Back | opens the activity in the journal | 3 time segments |
| Defeat the yard guards | distillery yard | removes the soldiers guarding the target | — |
| Enter the barn | barn inside the compound | puts you at the sabotage target | — |
| Interact with the equipment | distillery equipment in the barn | sabotages the distillery and ends the activity | — |
| Confirm the Court progress | Court screen | shows the Court track increase | — |
The 3-time-segment cost covers the whole run from entry to sabotage, so the yard, the barn and the still never bill you separately.
Ends and Means does not end when the outside group falls. The soldiers are protection for the target, so walk into the barn and destroy the still before you leave the region.
Time, reward and Court progress
| Detail | Ends and Means |
|---|---|
| Controller | Bakir |
| Region | Parlita / Boar’s Back |
| Objective | Sabotage the distillery |
| Time cost | 3 time segments |
| Documented reward | 250 XP and 1 Skill Point |
| Related activities | Coercion and Duress; Offshoot |
All three Bakir distillery activities use the same 3-segment cost, but their locations differ. Ends and Means ends inside the barn; Coercion and Duress uses a different distillery interaction, and Offshoot is in a forest cave.
All three Bakir distillery activities
The three share a controller and a 3-segment cost, and the differences come down to where you go and what you touch once you are there.
| Activity | Region | Objective | Time |
|---|---|---|---|
| Ends and Means | Parlita distillery, Boar’s Back | destroy the distillery equipment inside the barn | 3 time segments |
| Coercion and Duress | Bakir’s distillery | a different distillery interaction | 3 time segments |
| Offshoot | forest cave | see the full activity list | 3 time segments |
The documented reward for this activity is 250 XP and 1 Skill Point, on top of the Court progress it adds to Bakir’s track.
If the activity does not complete
- Search inside the barn after clearing the yard; the guards are protection for the target, not the target itself.
- Use Focus Mode around the distillery equipment if the interaction prompt is not obvious.
- Read the Letter of Reprimand if you have the item but the activity is still hidden.
- Check the Court screen for Bakir’s progress after the sabotage animation finishes.
Troubleshooting at a glance
If you are standing in the compound and the activity refuses to close, the symptom usually names the fix.
| Detail | Objective |
|---|---|
| the yard is clear but nothing completes | search inside the barn — the guards are protection for the target, not the target itself |
| no interaction prompt on the equipment | use Focus Mode around the distillery equipment |
| the activity is still hidden and you hold the item | read the Letter of Reprimand |
| you cannot tell whether it registered | check the Court screen for Bakir’s progress after the sabotage animation finishes |
How this page fits
This page covers one Court Activity, Bakir’s distillery sabotage, from unlock to reward. The full activity list and vassal-by-vassal reference lives at Court Activities, the wider quest directory sits at All Quests Walkthrough, and the seven story endings are handled in the endings guide.